Blizzard on Real ID: “The process worked”

July 27th, 2010 Gareth No comments

After getting the kicking of a lifetime over their controversial plan to force gamers to use their real names when posting on its official forums, Blizzard vice president and executive managing director for international operations Michael Ryder told Eurogamer before StarCraft II’s midnight launch in London that the “process” had “worked”.

So, it turns out that getting their arse kicked by the community for coming up with such a stupid idea was all part of the plan.

To celebrate this revelation, I have prepared a couple of images that show other people’s plans coming together.

Is it worth buying a Sony PSPgo?

July 24th, 2010 Gareth No comments

I was asked a few days ago by a father of two if it was worth buying the PSPgo. He already had a PSP 3000 which his eldest had commandeered and wanted another so that his youngest could play as well.

The PSPgo was released in Europe and the US on October 1st, 2009 as an alternative – not a replacement – to the recently released 3000. At launch the unit price was £250 – around £100 more than the 3000 – though due to the substantial resulting backlash many retailers were discounting the machine to around £225 from day one.

The Go has exactly the same hardware specifications as the 3000 except that it can’t play traditional UMD games as it lacks a UMD drive and it has a smaller screen due to the console itself being half an inch smaller and 43% lighter than the 3000. Depending on who you ask, the smaller size is sometimes a positive and sometimes a negative – yes it’s easier to fit into your pocket but yes a larger screen is always better than a smaller one.

Sony’s decision to launch the original PSP back in 2005 with a UMD drive was quite controversial. Back in 2005, solid state memory was pretty expensive and the UMD allowed a cheap method of providing up to 1.8GB of storage space for its games which would have cost almost as much as the console itself in solid state. However, the drive was slow, it drained the battery and as soon as your games collection surpassed the grand total of 1 you had to find another pocket for your (cumbersome and delicate) UMDs. Some cases allowed up to 3 UMDs to be carried with the console but quickly got bulky – anything more than 3 and you were looking at a bag.

The UMD format shouldn’t come as a surprise to anyone though as Sony’s history with bespoke formats is long and colourful. Among the success stories are the CD, the Memory Stick and Blu-ray, but on the flip side are BetaMax, DAT tapes and Mini Disk. Cynics were adding the UMD to the latter list as early as 2006.

At the beginning Sony seemed to have high hopes for the UMD format. As well as providing the medium for the PSP’s games, the UMD was also used for PSP versions of the latest blockbuster movies (the original PSP came with Spiderman 2) though this aspect was actually poorly thought out.

Firstly, a UMD movie could only be watched on the PSP – a rumoured UMD set-top box that would allow UMDs to be watched on your living room TV never materialised. Secondly, this PSP-only version of the movie often cost considerably more than a DVD copy that you could watch on anything. It was even possible to rip DVD movies to memory card and watch them on the PSP at no extra cost, though Sony artificially crippled the resolution of movies played back this way to 320×240 as a way of forcing people to watch their movies on UMD – which could use the system’s 480×272 screen to its full potential. With custom firmware removing this limitation however and UMD movie sales slumping, Sony eventually removed the limitation from their own firmware in revision 3.30 as part of a larger drive to try to stem the flow of custom firmware installations.

So, the UMD failed as a movie format and here in 2010 you can get memory cards of a higher capacity for next to nothing, so surely the PSPgo is a no-brainer and everyone should upgrade from their PSP3000, right? Sadly not, and the reasons are all down to yet more stupidity on Sony’s part.

First there’s the console’s price. Even today it costs £200 while the PSP 3000 costs £130. The Go has recently gone through a relaunch due to lacklustre sales to an indifferent public (more on this later) and now includes 10 “free” games – though you’re obviously paying for them in the inflated price of the system. If this offer is enough to tempt you though, be warned that Sony fully intends to make its money back as soon as you start buying more games.

Assuming you swallow the £70 higher price tag of the Go, you’ll then be wanting to buy some more games for the machine. The only place to buy games for the Go is on Sony’s online PlayStation Network (PSN), and for some reason nearly a year after the console’s launch there are still a LOT of great games that aren’t available on the service simply because they were released before Sony started selling games online.

When you do find a game that you want to buy on the service, be prepared to pay a premium. Despite having zero distribution costs, everything from brand new releases to bargain-bin golden oldies costs significantly more on PSN than on UMD. I’ve heard clowns make excuses for this, claiming that it costs publishers more to sell on PSN than it does to sell in shops and therefore the games simply have to cost more. Whether this is the case or not I don’t know, but I don’t think the average customer cares about the politics behind it all and I think they just want fair prices. Besides, I’m not sure how any of this is supposed to excuse Sony’s own games which also cost more on PSN than they do on UMD – are we to believe that Sony’s gaming division is charging itself extortionate rates to sell on its own platform? That seems to be quite a stretch for the imagination – even for a Sony fanboy.

Lastly, if you’re one of those people who sells their games once they’re completed or no longer played (personally I keep all of mine, unless the game is just total garbage) then you’re out of luck on the PSPgo. Games are digitally signed at the point of download to only work on your PSP, so you’re stuck with the game whether you like it or not. You can’t sell it to anyone and can’t send it back for a refund – this really is a one-way trip here. Of course, with a UMD copy (which cost you less in the first place remember), you can either sell it on eBay or part-exchange it for another game in your local games shop.

I said earlier I’d come back to why the PSPgo has so far sold so poorly that Sony felt it needed a relaunch. Unfortunately for Sony, it appears that the gaming public isn’t quite as stupid or gullible as Sony likes to believe.

When the PSPgo was first announced and the lack of a UMD drive was confirmed, thousands of PSP owners who initially wanted to upgrade asked the question, “How do I get all of my [UMD] games onto it?“. Sony promised a solution, though wouldn’t give any clues as to what the solution was until shortly before the release of the console. Speculation was rife, including – though not limited to – the idea that Sony would install booths into games shops all around the country that would turn UMD games into digital copies.

It turned out however that the “solution” was this: for people who had an existing UMD games collection, Sony was willing to give them an incredible 3 games for free with their PSPgo. That included those who only had 3 UMD games as well as those who had 100+. Also, the selection of games to choose from was very limited. Unsurprisingly, few took up their “trade-in” offer and most stuck to their older PSPs instead.

Those who were new to the world of PSP weren’t stupid either – why would they pay extra for a system that also forced them to pay extra for a smaller selection of games? And then prevent them from selling those games when they were done with them?

The result was, quite naturally, poor sales of the PSPgo which lead Sony to conclude that the gaming public “was not yet ready for digital distribution”. I’d say that on the contrary, digital distribution is doing just fine when done properly and that in fact what people aren’t ready for is to be ripped off three times over with a single console. Had the pricing of the console reflected the lower manufacturing cost and the pricing of the games reflected the zero distribution costs, then I think the PSPgo could have been a contender – even with the smaller games selection. As it is, to answer the question at the beginning of this article – is is worth buying a Sony PSPgo? No it isn’t – get the PSP 3000 instead.

Categories: Review, Technology, Video games Tags: ,

Why Microsoft doesn’t let you use unofficial hard drives in the Xbox 360

July 20th, 2010 Gareth 1 comment

After my launch Xbox 360 died on me the night before last, I ordered a new Xbox 360 S. It arrived a couple of hours ago (though sadly the data transfer cable was sent separately and won’t be here until tomorrow – thanks, Amazon!), so I quickly opened the box and took out all of the essentials.

First off, the console is gorgeous. It’s noticeably smaller than the original and very shiny. The power and drive tray buttons are both touch-sensitive so you only need to tap them for them to work and there are 5 USB ports instead of the old one’s 3 – which means my USB hub is now unemployed.

Somewhat annoyingly, the connection to the power brick has also been changed so I had to go behind the TV and untangle a load of wires to get the old brick out so that I could put the new one in.

Anyway, once all that was done I looked again at the console. The hump that housed the HDD on the old model has disappeared and in its place is a little slot with a little cover clipped on it. I took this cover off and found a little HDD case about a half inch tall and about 3-4 inches wide. I pulled out the HDD to take a look at it and saw a couple of standard Serial-ATA connectors on the other side. Was Microsoft finally letting people upgrade their machines with unofficial drives that were bigger and cheaper than the official offerings?

A discussion with @XboxSupport on Twitter revealed that no, this is not the case. Somewhat annoyed by this since my PS3 is happily running a 7,200RPM 500GB drive since I got it, I asked why. The ensuing conversation below has been edited to make it more readable but the content is untouched:

g4r37h: Hey guys. I got my 360 Slim today. The HDD has standard serial ATA ports on it – does that mean I can install a bigger drive?

XboxSupport: It is not possible for a larger hard drive to be installed into the console. ^RH

g4r37h: Hmm, so what would happen if I connected a 500gb laptop drive? It would physically fit, right? But the software would block it?

XboxSupport: The drive would not be properly formatted to work with the 360. ^RH

g4r37h: So the answer is yes you block it through software. I guess that’s so that you can charge twice as much for an official drive?

XboxSupport: The official drives have been formatted to work with the 360 software to ensure security of the files and system. ^RH

g4r37h: Come on guys, I know formatting is nothing more than the file system which is controlled by software. You could make unofficial drives work quite easily. In fact, you’ve clearly gone out of your way to stop them working if an unofficial drive won’t work. I think it’s down to being able to charge crazy money for official HDDs. Tell me I’m wrong.

XboxSupport: If you’d like to use an external USB drive you can for storage from 1-16GB. ^RH

g4r37h: I don’t want 16GB USB storage. I want a 1TB drive in there. There’s no hardware reason why I can’t – the connections match. So can you confirm that a 1TB drive wouldn’t work because your software would block it? I have a 500gb drive in my PS3 and have done since launch. Why can’t I do the same with my 360?

g4r37h: OK I’ll be honest – I know it’s so that you can charge crazy money for official drives. I just wanted to hear you say it :P

XboxSupport: It is not a feature supported by the 360. We do not have specifics on why that decision was made. ^RH

g4r37h: Of course you do – check out my previous post!

XboxSupport: We do not have specifics on those decisions that were made. ^RH

g4r37h: OK let’s make a deal. We’ll agree that it’s so that you can charge double for official drives until you give me an alternative.

XboxSupport: We don’t have details on that decision but it is not for that reason. ^RH

g4r37h: Oh come on. If you don’t know what the reason is, how do you know what it isn’t? It’s not hardware – the hardware is the same. It’s not software – because you control that. The only other variable is price. Why let people buy 500GB if you can charge them the same amount for 120GB! It’s a great business plan.

XboxSupport: The official hard drives are there to be trusted sources and help keep the platform secure. ^RH

g4r37h: Trusted sources? So a brand new drive with twice the capacity and half the cost wouldn’t be secure? Can you explain why? Because as far as I know you could still format the drive, encrypt the content etc just the same.

g4r37h: I was happy to let this go with a gentleman’s agreement but since you’re trying to tell me it’s something else now I’m curious!

XboxSupport: We don’t have details on that process, sorry. ^RH

g4r37h: Sony’s PS3 is a lot more secure than the 360 and yet they allow unofficial HDDs. I’d say secure sources isn’t a factor.

g4r37h: Hmm ok then. Is that your final word on the matter? Because all of this is going into my blog as we speak. :)

XboxSupport: It is a decision that was made by Microsoft when developing the console. Sorry, we don’t have any details outside of that. ^RH

g4r37h: Yes I know when the decision was made and who made it. The question was why. I’m saying it’s all down to pricing.

XboxSupport: We do not have full details on why the decision was made. ^RH

g4r37h: Yeah I got that the first time! Then I said it was so you could charge double for official HDDs and then you failed to retort.

g4r37h: Never mind. I think everyone else knows the reason even if you’re not allowed to confirm it. Thanks for the chat!

XboxSupport: Have a good day. ^RH

So, there we have it. When I put it to Microsoft that there was no plausible reason for blocking unofficial HDDs other than the fact that they want to be able to over-charge for official drives, they had no reply. I know we all knew that anyway, but it was still somewhat disappointing that Microsoft couldn’t just admit something that is painfully obvious and instead tried to fob me off with some rubbish about security and reliability – security on a console that is a lot less secure than its main competitor (which freely allows unofficial HDDs) and reliability on a console that is plagued by RRODs – none of which are related to the HDD.

Microsoft, if you’re going to lie about the reason you don’t allow official hard drives, at least come up with a half decent excuse!

Categories: Comedy, Stories, Technology, Video games Tags: ,

A hosepipe ban in the middle of floods – welcome to Lancashire!

July 20th, 2010 Gareth No comments

Just over a week ago, United Utilities issued a hosepipe ban because we’d had about 3 days of sun and apparently all the reservoirs were running low. Since then it’s done nothing but rain and today we’ve even had flooding all over the north west – which has even made the news – and still the hosepipe ban persists! In the south of the country though where the weather has been much warmer (and not raining), there is no such ban!

Here’s a photo that I took of a road that’s less than a mile away from my home – clearly this is not the weather for hosepipe bans. United Utilities: sort out the leaking water pipes, you clowns. We all know it has nothing to do with the weather!

The Learnalot portal is unveiled

July 14th, 2010 Gareth No comments

Tonight we’ve unveiled the Learnalot portal and opened the discussion forum for registrations.

The portal isn’t yet taking subscribers as there’s still some work to do on the resources themselves, but with the portal now completed it made sense to unveil it for three important reasons:

  1. It gives people who are interested in what we’re doing (and Google Analytics shows there’s a fair few of you out there!) an opportunity to take a look and to get excited about what’s coming.
  2. It allows people to register for the newsletter and be kept up to date with resource progress and more importantly, the portal’s launch.
  3. Finally, it allows the search engines to start indexing the site so that when we do launch, potential users will be able to find us.

Registrations on the forums are welcome to all those who are interested in the portal or who wish to ask questions or provide feedback. Naturally, the portal will also serve as a support forum when we launch.

The amazing offers from Vodafone’s UK Deals Team

July 4th, 2010 Gareth No comments

Having already convinced four family members to sign up to one of the offers that Vodafone’s UK Deals Team is offering, I’ve decided to write about them on my blog so that even more people can take advantage of what they have to offer.

I got the HTC Desire with 300 minutes, 3000 texts and 500mb data on a 24-month contract for just £20/month with the phone itself costing me £55.

If you look at what the competition is offering, the same deal would cost £30/month at the Carphone Warehouse (although the phone would have been free), which over 24 months means that I’d have paid £185 more overall – including the cost of the phone.

It’s a similar story at Phones4U where the same deal again costs £30/month although the duration of the contract is lower. However, all is not as it seems. While Phones4U would claim that an 18-month contract is better than a 24-month alternative, in this case it simply isn’t. Allow me to demonstrate:

£30/month for 18 months and a free HTC Desire = £540
£20/month for 24 months and an HTC Desire for £55 = £535

At first glance Phones4U looks only slightly more expensive here, and if you speak to them on the phone they make a big deal about it “only” being an 18 month contract. However, for that you’re actually getting 6 months less service, and to have a working phone for the same length of time you’d need to extend the contract by another 6 months which would cost an additional £180 which brings it up to the same cost as the Carphone Warehouse. No-one only needs a phone for 18 months, and that’s what they’re relying on here to make their deal look more attractive. It doesn’t take much to see through their false logic though.

You could argue that with Phones4U you’d be getting your upgrade 6 months earlier than you would with Vodafone, but the £185 more that you’d be paying for a phone that works for 24 months would cover the price of an upgrade from Vodafone (for a similar phone) over 3 times over.

Vodafone’s UK Deals Team is also offering the HTC Legend on a similar contract for just £15/month (which is the one my father and two of my sisters have taken) and they have lots of other deals for different manufacturers as well.

DCOMsoft SWF Protector 3

June 28th, 2010 Gareth 1 comment

Company: DCOMsoft
Product: SWF Protector 3
Price: From $39.95

Well, it’s finally here. Nearly three months after Magus released his SWF Decryptor which circumvented both Amayeta’s SWF Encrypt and DCOMsoft’s SWF Protector 2, DCOMsoft has returned with SWF Protector 3. The update was initially promised to be with us within days, so let’s hope this new version is worth the long wait.

First impressions were slightly dampened by the installer’s default install location and icons being labelled “Swf Protector 2″, despite the text and the graphics on the installer claiming that this is in fact “Swf Protector 3″. Clearly whoever compiled the installer didn’t take the time to check the strings in the setup script, which seems a bit slap-dash considering the length of time this thing’s been in development. I manually updated the paths and names and continued with the installation.

Once installed, SWF Protector 3 looks pretty much identical to its predecessor apart from the label in the application’s title bar. What with the above installer issue and the identical application interface, it’s pretty clear that all that’s changed in this version of SWF Protector is the obfuscation engine so that’s where I’ll focus my attention for this review. For any other aspects of the software you might as well check out the review for the previous version.

I decided to take an in-development Learnalot resource (blog) as my test file because I’d actually had trouble with it with SWF Protector 2. Despite working perfectly with Settlers, the second version of SWF Protector broke a single button in this resource which prevented the user from progressing from the first activity. I never did work out the exact reason for this failure, but nevertheless SWF Protector 2 was always adamant that the file had been obfuscated “successfully”. As a workaround I had simply used another obfuscator because I don’t have the time to invest in making one piece of software work when alternatives work by default.

Anyway, I published the resource in question to give me a file of 337kb in size. First I decided to see if SWF Protector 2 was still breaking the resource. Had the file fixed itself in the time that had passed since I last tried SWF Protector 2? No, it hadn’t and the button in question was once again broken and the file was now 464kb in size.

I republished the file and this time obfuscated it with SWF Protector 3. The new file was 424kb in size, which is exactly 40kb smaller than the output from SWF Protector 2 – impressive! I ran the SWF to see if the button in question was now working, and I’m happy to report that yes it was!

As is always the case with an arms race the winning side depends purely on the time-frame in which you make your analysis. It could be just a matter of time before Magus (or someone else) releases a decryptor that undoes SWF Protector 3′s work, and then it would just be a matter of time before SWF Protector 3 was updated once more. As such, being drawn into such an argument is pretty futile so for now, I’ll just confirm that yes it protects against today’s version of SWF Decryptor.

With everything else in the application being identical to the previous version, there’s not much else to say other than to perhaps ask, where are the new features, DCOMsoft? Over two months ago in a comment over on Magus’ blog, a beleaguered Alex Chevalier did all he could to reassure the Flash community that a new version of SWF Protector was already in development a week before Magus released his tool, complete with “new algorithms and features” that was going to be out as soon as the testing process was over. Three months on, we certainly have new algorithms but where are the new features? We have support for Flash 10, but that’s it. After three months of hype I must admit that I was expecting a little more than Flash 10 support.

Nevertheless, any over-hyping (and anticlimactic) issues are irrelevant when it comes to reviewing the software as it is, and as this software is an improvement on what came before it (albeit an evolution rather than a revolution), I’ve got to mark it accordingly. The lack of any new features means there’s just as much distance between SWF Protector and Kindisoft’s SecureSWF as there was before, but the obfuscation algorithm in SWF Protector 3 is clearly a vast improvement on its predecessor both in terms of reliability and efficiency, and the official support for Flash 10 is of course a bonus for those working with the very latest plugin.

8.5/10

Classic Car Live 2010, Mondello Park, Ireland

June 24th, 2010 Gareth No comments

First things first, for nearly 600 photographs of the event, click here.

Last weekend I went to Classic Car Live 2010 with my father, to Mondello Park near Naas (nay-ass) in Ireland. We went in his 1966 Ford Mustang and got the ferry from Holyhead to Dublin on Saturday morning. The crossing was incredibly smooth and you only knew that you were on a boat when you looked out the window.

We got to Ireland to find that it was sunny and pretty hot – a welcome change from the last time we went to this event back in 2008 when it was chucking it down and blowing a gale. Sat-nav on my Desire got us onto the N7 carriageway without having to go through the centre of Dublin and we got to Naas in good time.

When we got to Naas we checked into the hotel that we’d booked to find that the room was unavailable because some woman who had slept in there the night before still hadn’t checked out – and this was at 3pm. They offered to put us up at a house that was also owned by the hotel owner, and since there was some OAP party on at the hotel we accepted. We left them to sort the house out and get it ready for us and headed into town for some beers.

It is at this point that I have to make a couple of complaints about Ireland. As I’ve mentioned previously, it’s incredibly expensive over there and despite the Pound having made up some ground against the Euro since last time we were over there, everything still costs at least 1.5x as much as it does in the UK and sometimes more than that. The second is the selection of beers on offer – there’s no Carling, no Fosters, no XXXX and no Stella. There’s Heineken, Budweiser and Carlsberg. I don’t like Carlsberg as it leaves a bitter after-taste and drinking Budweiser is pretty much the same as drinking still water, so that leaves Heineken and not much else. The Heineken in one place was nice; everywhere else is was awful. Luckily I spotted Kopparberg while trying to find an alternative drink, though sadly only the sickly mixed fruit version and not the pear version that I could drink all day. My father took a couple of those but then had to move onto something else; I stayed on them for the rest of the night.

The next morning let itself into my room earlier than anticipated thanks to some super-thin curtains. At 5am the room was lit up like it was midday, so it wasn’t long before we were both showered and ready for breakfast before making our way to the track. The paper-work we had from the organisers stated Gate 1 as our entrance; Gate 1 was closed and locked when we arrived. We continued down the road past gates 2 and 3 before finally arriving at gate 4 which was open letting people in. Since we were so early (not long after 8am!) there wasn’t much there yet, but this gave us ample opportunity to put our names down for some parade laps later in the day and for me to wonder around the paddock taking photos of the cars that would be screaming down the track in a few hours.

Over the course of the entire day more and more cars flooded into the grounds – from a rusty old BMW 2002tii to a quarter-million pound Aston Martin DB5 and everything in-between. An unfortunate down-side to the event being so popular was that the track was rammed with cars for the parade lap, and as a result the traffic was much slower than it was two years ago. The event organisers seem to have come up with a money-making solution to this problem though – for 50 Euros you can get onto a less populated track and race – which I think is what we’ll be doing next year. It’s not necessary to actually race the car, but to just be able to go quickly without being flagged down and without getting stuck behind some 1920s chariot-with-an-engine.

I really enjoyed Mondello Park this year, even though I was pretty badly burned in the Irish sun and even though there wasn’t a familiar pint to be had. The weather was great, the event was a huge success and it was a great opportunity to sink some beers with the old man since the Isle of Man trip a couple of months ago. This event was also the first event that I’ve gone to with my new SLR – a Sony Alpha 500. While I think there are still a fair few things for me to learn about using an SLR, I did manage to make some cool-looking wallpapers from a couple of the photos that I took which are also available to see in the Flickr section.

Next stop: Le Mans!

Blogalot – behind the scenes at Learnalot

June 8th, 2010 Gareth No comments

blogalot We’ve put together a behind the scenes blog for Learnalot at http://blog.learnalot.co.uk, on which we’ll be posting related news, announcements and resource previews on a pretty regular basis.

The blog has only just been set up, but we’ll be adding content to it regularly so should have some interesting content on there soon.

We’ve also set up a Facebook page and a Twitter account to make it easier for people to discuss the portal, its resources and to contribute their ideas both while the service is in development and when it goes live.

Categories: Announcements, Learnalot Tags:

D-Link and Netgear are rubbish!

May 14th, 2010 Gareth No comments

To cut a long story short, I’ve sent the D-Link 655 that I got just over a week ago back to the retailer which, coincidentally, cost me £13.85 because I had to send it back to bloody France! Nope, I seriously won’t be buying from PIXmania again.

The reason for sending the unit back is simple; though actually diagnosing the problem was far from it. Having hooked the D-Link up to my Netgear DGN2000 which was now running in modem-only mode, my internet download speed dropped from 20mbit to 10mbit. Because it wasn’t actually the D-Link that was dialling up, this unit wouldn’t give me any connection details other than “connected” (which was far from helpful) so I had to disconnect that and connect to the Netgear directly in order to access its webmin and check the details on there. The Netgear reported a 20mbit connection, and yet whenever I downloaded anything on any of the computers, I was getting 250kb/sec max.

It turns out that the D-Link was establishing a mere 10mbit connection to the Netgear (the D-Link being a gigabit unit and the Netgear being a 100mbit unit), so no matter how fast my internet connection was I was only ever going to get 10mbit from it. I set the D-Link to force a 100mb connection and when that didn’t work I tried the gigabit option, which also didn’t do anything. Hardly performance that you’d call “Xtreme”, is it, D-Link? There was no such option on the Netgear. I disabled QoS, packet shaping, UPnP and everything else that was there to be disabled but no, nothing made any difference so I logged into PIXmania, found my order and requested an RMA number. I wrapped the D-Link back up in its French SKU box and prepared it for posting. I then did what I now wish I had done at the beginning and ordered a gigabit switch, which I’d use to connect everything to the router and get the best of both worlds – a gigabit internal network and a 20mbit internet connection.

I connected everything back up to the Netgear for now and put that back in modem/router mode, only to find that this was now playing up and refusing to issue a DHCP IP address to one of my computers. Also, one of its ports refused to work with any device. I’d had another Netgear router do this to me 18 months ago – the DG834G – which was what I’d replaced with the DGN2000. Really angry at this point, I binned the Netgear, vowed never to buy any of their crap again and hooked up the old Thompson router that we got from O2 a year ago. Everything connected to that without any problems.

The gigabit switch arrived a few days ago and so far everything with the internal network is fine, though there is an issue with O2′s router which I’m hoping a replacement router from O2 will fix, but I’ll write about this separately as it appears that a number of others are experiencing the same thing.

Hassle, hassle and yet more hassle!