Learnalot Ltd

Today’s learners are bombarded with all kinds of high quality digital entertainment; including big-screen movies at the cinema, high-definition video games on their plasmas at home and big-budget mobile video games when they’re on the move. As the quality and the availability of this entertainment increases, learners are expecting other forms of media to keep up and are looking for higher quality resources from which to learn; resources that can satisfy their appetite for impressive audio-visuals while still retaining relevant content.
Most elearning aimed at maths students is dry, static, stale and boring. Other resources succeed in being a little more creative with their ideas, but sadly fall short when it comes to their execution. This is sometimes because they have been developed by maths teachers who know how to do maths, but don’t know how to create engaging software with high production values despite their best efforts and intentions.
Learnalot is an exciting educational portal that fuses the subject knowledge of teachers with top-end software to create case study problems that truly engage and challenge its learners. Each case study is different but they all provide pupils, teachers and parents with problems that are fun to use whilst also being a rich learning experience.
Although we are currently focussed on developing a full suite of Mathematics resources for KS3, we eventually plan to cater for Key Stages 1, 2 and 3 as well as GCSE across a number of other subjects and will be making frequent additions to the list of available resources.
Our case studies will be available to educational institutions on an annual subscription basis.
The portal itself is currently in development, as is our first resource, and we aim to have between five and ten resources ready for the launch of the portal early next year.
After seeing Active Ashfield’s Conversion Challenge,
Name that Note is spin-off that focuses on improving people’s pitch-recognition over the treble clef. This time around, the note in question is played rather than shown, and you must guess the correct note simply from what you hear. You can replay the note as many times as you like, though of course the clock is always ticking so best not hang around hitting the Replay button for too long!
A few weeks back we
Name that Note is a Flash game that improves the user’s music-reading skills by tasking them to read music from 2 different clefs through 3 different difficulty levels. The challenge is to correctly name as many notes as you can within a time limit, with the higher difficulty settings giving you more difficult notes to work with in less time. Scores are saved to a leader board to promote friendly rivalry.









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