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Archive for the ‘Video games’ Category

Blizzard on Real ID: “The process worked”

July 27th, 2010 Gareth No comments

After getting the kicking of a lifetime over their controversial plan to force gamers to use their real names when posting on its official forums, Blizzard vice president and executive managing director for international operations Michael Ryder told Eurogamer before StarCraft II’s midnight launch in London that the “process” had “worked”.

So, it turns out that getting their arse kicked by the community for coming up with such a stupid idea was all part of the plan.

To celebrate this revelation, I have prepared a couple of images that show other people’s plans coming together.

Is it worth buying a Sony PSPgo?

July 24th, 2010 Gareth No comments

I was asked a few days ago by a father of two if it was worth buying the PSPgo. He already had a PSP 3000 which his eldest had commandeered and wanted another so that his youngest could play as well.

The PSPgo was released in Europe and the US on October 1st, 2009 as an alternative – not a replacement – to the recently released 3000. At launch the unit price was £250 – around £100 more than the 3000 – though due to the substantial resulting backlash many retailers were discounting the machine to around £225 from day one.

The Go has exactly the same hardware specifications as the 3000 except that it can’t play traditional UMD games as it lacks a UMD drive and it has a smaller screen due to the console itself being half an inch smaller and 43% lighter than the 3000. Depending on who you ask, the smaller size is sometimes a positive and sometimes a negative – yes it’s easier to fit into your pocket but yes a larger screen is always better than a smaller one.

Sony’s decision to launch the original PSP back in 2005 with a UMD drive was quite controversial. Back in 2005, solid state memory was pretty expensive and the UMD allowed a cheap method of providing up to 1.8GB of storage space for its games which would have cost almost as much as the console itself in solid state. However, the drive was slow, it drained the battery and as soon as your games collection surpassed the grand total of 1 you had to find another pocket for your (cumbersome and delicate) UMDs. Some cases allowed up to 3 UMDs to be carried with the console but quickly got bulky – anything more than 3 and you were looking at a bag.

The UMD format shouldn’t come as a surprise to anyone though as Sony’s history with bespoke formats is long and colourful. Among the success stories are the CD, the Memory Stick and Blu-ray, but on the flip side are BetaMax, DAT tapes and Mini Disk. Cynics were adding the UMD to the latter list as early as 2006.

At the beginning Sony seemed to have high hopes for the UMD format. As well as providing the medium for the PSP’s games, the UMD was also used for PSP versions of the latest blockbuster movies (the original PSP came with Spiderman 2) though this aspect was actually poorly thought out.

Firstly, a UMD movie could only be watched on the PSP – a rumoured UMD set-top box that would allow UMDs to be watched on your living room TV never materialised. Secondly, this PSP-only version of the movie often cost considerably more than a DVD copy that you could watch on anything. It was even possible to rip DVD movies to memory card and watch them on the PSP at no extra cost, though Sony artificially crippled the resolution of movies played back this way to 320×240 as a way of forcing people to watch their movies on UMD – which could use the system’s 480×272 screen to its full potential. With custom firmware removing this limitation however and UMD movie sales slumping, Sony eventually removed the limitation from their own firmware in revision 3.30 as part of a larger drive to try to stem the flow of custom firmware installations.

So, the UMD failed as a movie format and here in 2010 you can get memory cards of a higher capacity for next to nothing, so surely the PSPgo is a no-brainer and everyone should upgrade from their PSP3000, right? Sadly not, and the reasons are all down to yet more stupidity on Sony’s part.

First there’s the console’s price. Even today it costs £200 while the PSP 3000 costs £130. The Go has recently gone through a relaunch due to lacklustre sales to an indifferent public (more on this later) and now includes 10 “free” games – though you’re obviously paying for them in the inflated price of the system. If this offer is enough to tempt you though, be warned that Sony fully intends to make its money back as soon as you start buying more games.

Assuming you swallow the £70 higher price tag of the Go, you’ll then be wanting to buy some more games for the machine. The only place to buy games for the Go is on Sony’s online PlayStation Network (PSN), and for some reason nearly a year after the console’s launch there are still a LOT of great games that aren’t available on the service simply because they were released before Sony started selling games online.

When you do find a game that you want to buy on the service, be prepared to pay a premium. Despite having zero distribution costs, everything from brand new releases to bargain-bin golden oldies costs significantly more on PSN than on UMD. I’ve heard clowns make excuses for this, claiming that it costs publishers more to sell on PSN than it does to sell in shops and therefore the games simply have to cost more. Whether this is the case or not I don’t know, but I don’t think the average customer cares about the politics behind it all and I think they just want fair prices. Besides, I’m not sure how any of this is supposed to excuse Sony’s own games which also cost more on PSN than they do on UMD – are we to believe that Sony’s gaming division is charging itself extortionate rates to sell on its own platform? That seems to be quite a stretch for the imagination – even for a Sony fanboy.

Lastly, if you’re one of those people who sells their games once they’re completed or no longer played (personally I keep all of mine, unless the game is just total garbage) then you’re out of luck on the PSPgo. Games are digitally signed at the point of download to only work on your PSP, so you’re stuck with the game whether you like it or not. You can’t sell it to anyone and can’t send it back for a refund – this really is a one-way trip here. Of course, with a UMD copy (which cost you less in the first place remember), you can either sell it on eBay or part-exchange it for another game in your local games shop.

I said earlier I’d come back to why the PSPgo has so far sold so poorly that Sony felt it needed a relaunch. Unfortunately for Sony, it appears that the gaming public isn’t quite as stupid or gullible as Sony likes to believe.

When the PSPgo was first announced and the lack of a UMD drive was confirmed, thousands of PSP owners who initially wanted to upgrade asked the question, “How do I get all of my [UMD] games onto it?“. Sony promised a solution, though wouldn’t give any clues as to what the solution was until shortly before the release of the console. Speculation was rife, including – though not limited to – the idea that Sony would install booths into games shops all around the country that would turn UMD games into digital copies.

It turned out however that the “solution” was this: for people who had an existing UMD games collection, Sony was willing to give them an incredible 3 games for free with their PSPgo. That included those who only had 3 UMD games as well as those who had 100+. Also, the selection of games to choose from was very limited. Unsurprisingly, few took up their “trade-in” offer and most stuck to their older PSPs instead.

Those who were new to the world of PSP weren’t stupid either – why would they pay extra for a system that also forced them to pay extra for a smaller selection of games? And then prevent them from selling those games when they were done with them?

The result was, quite naturally, poor sales of the PSPgo which lead Sony to conclude that the gaming public “was not yet ready for digital distribution”. I’d say that on the contrary, digital distribution is doing just fine when done properly and that in fact what people aren’t ready for is to be ripped off three times over with a single console. Had the pricing of the console reflected the lower manufacturing cost and the pricing of the games reflected the zero distribution costs, then I think the PSPgo could have been a contender – even with the smaller games selection. As it is, to answer the question at the beginning of this article – is is worth buying a Sony PSPgo? No it isn’t – get the PSP 3000 instead.

Categories: Review, Technology, Video games Tags: ,

Why Microsoft doesn’t let you use unofficial hard drives in the Xbox 360

July 20th, 2010 Gareth 1 comment

After my launch Xbox 360 died on me the night before last, I ordered a new Xbox 360 S. It arrived a couple of hours ago (though sadly the data transfer cable was sent separately and won’t be here until tomorrow – thanks, Amazon!), so I quickly opened the box and took out all of the essentials.

First off, the console is gorgeous. It’s noticeably smaller than the original and very shiny. The power and drive tray buttons are both touch-sensitive so you only need to tap them for them to work and there are 5 USB ports instead of the old one’s 3 – which means my USB hub is now unemployed.

Somewhat annoyingly, the connection to the power brick has also been changed so I had to go behind the TV and untangle a load of wires to get the old brick out so that I could put the new one in.

Anyway, once all that was done I looked again at the console. The hump that housed the HDD on the old model has disappeared and in its place is a little slot with a little cover clipped on it. I took this cover off and found a little HDD case about a half inch tall and about 3-4 inches wide. I pulled out the HDD to take a look at it and saw a couple of standard Serial-ATA connectors on the other side. Was Microsoft finally letting people upgrade their machines with unofficial drives that were bigger and cheaper than the official offerings?

A discussion with @XboxSupport on Twitter revealed that no, this is not the case. Somewhat annoyed by this since my PS3 is happily running a 7,200RPM 500GB drive since I got it, I asked why. The ensuing conversation below has been edited to make it more readable but the content is untouched:

g4r37h: Hey guys. I got my 360 Slim today. The HDD has standard serial ATA ports on it – does that mean I can install a bigger drive?

XboxSupport: It is not possible for a larger hard drive to be installed into the console. ^RH

g4r37h: Hmm, so what would happen if I connected a 500gb laptop drive? It would physically fit, right? But the software would block it?

XboxSupport: The drive would not be properly formatted to work with the 360. ^RH

g4r37h: So the answer is yes you block it through software. I guess that’s so that you can charge twice as much for an official drive?

XboxSupport: The official drives have been formatted to work with the 360 software to ensure security of the files and system. ^RH

g4r37h: Come on guys, I know formatting is nothing more than the file system which is controlled by software. You could make unofficial drives work quite easily. In fact, you’ve clearly gone out of your way to stop them working if an unofficial drive won’t work. I think it’s down to being able to charge crazy money for official HDDs. Tell me I’m wrong.

XboxSupport: If you’d like to use an external USB drive you can for storage from 1-16GB. ^RH

g4r37h: I don’t want 16GB USB storage. I want a 1TB drive in there. There’s no hardware reason why I can’t – the connections match. So can you confirm that a 1TB drive wouldn’t work because your software would block it? I have a 500gb drive in my PS3 and have done since launch. Why can’t I do the same with my 360?

g4r37h: OK I’ll be honest – I know it’s so that you can charge crazy money for official drives. I just wanted to hear you say it :P

XboxSupport: It is not a feature supported by the 360. We do not have specifics on why that decision was made. ^RH

g4r37h: Of course you do – check out my previous post!

XboxSupport: We do not have specifics on those decisions that were made. ^RH

g4r37h: OK let’s make a deal. We’ll agree that it’s so that you can charge double for official drives until you give me an alternative.

XboxSupport: We don’t have details on that decision but it is not for that reason. ^RH

g4r37h: Oh come on. If you don’t know what the reason is, how do you know what it isn’t? It’s not hardware – the hardware is the same. It’s not software – because you control that. The only other variable is price. Why let people buy 500GB if you can charge them the same amount for 120GB! It’s a great business plan.

XboxSupport: The official hard drives are there to be trusted sources and help keep the platform secure. ^RH

g4r37h: Trusted sources? So a brand new drive with twice the capacity and half the cost wouldn’t be secure? Can you explain why? Because as far as I know you could still format the drive, encrypt the content etc just the same.

g4r37h: I was happy to let this go with a gentleman’s agreement but since you’re trying to tell me it’s something else now I’m curious!

XboxSupport: We don’t have details on that process, sorry. ^RH

g4r37h: Sony’s PS3 is a lot more secure than the 360 and yet they allow unofficial HDDs. I’d say secure sources isn’t a factor.

g4r37h: Hmm ok then. Is that your final word on the matter? Because all of this is going into my blog as we speak. :)

XboxSupport: It is a decision that was made by Microsoft when developing the console. Sorry, we don’t have any details outside of that. ^RH

g4r37h: Yes I know when the decision was made and who made it. The question was why. I’m saying it’s all down to pricing.

XboxSupport: We do not have full details on why the decision was made. ^RH

g4r37h: Yeah I got that the first time! Then I said it was so you could charge double for official HDDs and then you failed to retort.

g4r37h: Never mind. I think everyone else knows the reason even if you’re not allowed to confirm it. Thanks for the chat!

XboxSupport: Have a good day. ^RH

So, there we have it. When I put it to Microsoft that there was no plausible reason for blocking unofficial HDDs other than the fact that they want to be able to over-charge for official drives, they had no reply. I know we all knew that anyway, but it was still somewhat disappointing that Microsoft couldn’t just admit something that is painfully obvious and instead tried to fob me off with some rubbish about security and reliability – security on a console that is a lot less secure than its main competitor (which freely allows unofficial HDDs) and reliability on a console that is plagued by RRODs – none of which are related to the HDD.

Microsoft, if you’re going to lie about the reason you don’t allow official hard drives, at least come up with a half decent excuse!

Categories: Comedy, Stories, Technology, Video games Tags: ,

Custom Name that Note for Jamplay

February 12th, 2010 Gareth No comments

The online guitar tutoring website, Jamplay, asked us to develop a custom version of Name that Note:PRE to fit in with the scoring structure and look of their existing games.

The whole process took just under two weeks from initial discussions to delivery, with lots of play-testing and adjusting in-between to get the optimum experience.

Head over to the game page at Quak Multimedia for more information.

Name that Note free-play is over

October 29th, 2009 Gareth No comments

Since the completion of both Name that Note and Name that Note: PRE a while back, these games have been available to play for free on Quak Multimedia’s educational software section. The idea was that people could try the games and get a feel for how they played before deciding if they wanted to buy them for their own music-based website.

Since launch the games have racked up literally thousands of plays between them and although have proven pretty popular among the above-mentioned websites, the logs showed that there was a lot of traffic from certain locations that hinted at the games actually being used for educational purposes rather than as the trials they were meant to be.

I wouldn’t have minded too much if these users were contributing at all to the development of these games by providing us with some feedback, but despite requests, the comments sections have remained empty and we have received no email feedback on these games.

Quak Multimedia doesn’t exist to provide a free service – especially not to people who refuse to contribute anything back – and for providing educators with the necessary tools to help their students perfect their skills I’d have expected some comments and feedback at the very least – or preferably some sales figures that better reflect the usage statistics.

We could have made the games time-limited trials, but doing so would have meant putting more time and effort into developments that are already finished at a time when we are already busy, and all because a minority are happy to abuse good will. It just didn’t seem to be the right thing to do at this time, so instead the games have been removed from the site – but are still available to buy to anyone who wants to support us.

Thanks.

Categories: Quak Multimedia, Video games Tags:

PSP minis reviews?

October 1st, 2009 Gareth No comments

PSP minisWith the launch of the PSPgo, Sony has also launched a new range of game available only though download – the minis. These titles all cost less than £10 and are designed to be quick bites that run on both the standard PSPs and the PSPgo.

Having upgraded my PSP 3000 to firmware 6.1 today I was eager to take a look at these minis and see if there was anything worth buying, but I ran into a problem in that I couldn’t find any reviews for these games. Google yielded plenty of news and opinions on the new option but nothing in the way of actual game reviews.  I certainly wasn’t going to buy anything from PSN without reading some reviews first, so I was relieved to finally find pspminis.com – a site that has been specifically set up to bring you minis news, previews and reviews! They currently have two reviews on there – for Fieldrunners and Kahoots – and I did end up buying Fieldrunners as a result of reading that article.

Categories: Technology, Video games Tags: ,

Active Goal Challenge goes Spanish

September 1st, 2009 Gareth No comments

Active Goal Challenge

Active Goal Challenge has been translated into Spanish, which makes it our first non-English game. It’s hopefully the first of many such projects though so watch this space.

Active Goal Challenge

August 3rd, 2009 Gareth No comments

Active Goal ChallengeAfter seeing Active Ashfield’s Conversion Challenge, Nourish Interactive asked us to make a simplified version for the 4-10 year old kids who use their website.

The ball mechanics were simplified a little and the wind was removed. The branding was of course changed to reflect that of their website, with the starring roles going to Alex and Jasmine.

For more information and screen-shots, head over to Quak Multimedia.

Uruguay tries to steal Quak Wordsearch

July 29th, 2009 Gareth No comments

uruguay_flagIn the early hours of this morning I got an email from Quak Multimedia’s GameWrapper alerting me to the fact that someone from Uruguay had become the first person to try to steal some software from me. They tried to steal Quak Wordsearch. They downloaded the wrapper and then ran it on their local machine. In fact, they ran it twice.

Thanks to GameWrapper, they were presented with a message that told them that the request was unauthorised and they were prevented from playing.

GameWrapper not only allows for you to specify who can play your content and who can’t, but it also tracks and records usage around the world and alerts you to any unauthorised attempts to run your content.

GameWrapper isn’t listed on the Quak website as it’s not so much a product but more of a tool that I developed to serve its games, but if you’d like the technology to help protect your content then get in touch.

Name that Note: Pitch Recognition Edition

July 3rd, 2009 Gareth No comments

Name that Note: PREName that Note is spin-off that focuses on improving people’s pitch-recognition over the treble clef. This time around, the note in question is played rather than shown, and you must guess the correct note simply from what you hear. You can replay the note as many times as you like, though of course the clock is always ticking so best not hang around hitting the Replay button for too long!

Once you’ve made a guess – whether you’re right or wrong – you’ll get to see the note in question on the stave for a couple of seconds before the game moves onto the next note.

For more information and screen-shots or to buy the game, please visit Quak Multimedia.